2016 — 2017: Breathing Games, a research-creation collaborative

> health education
> sustainable resources and design
> interactive games
> free/libre movement
> open source technologies

I was previously the Research Lead of Narrative Design and UX (user experience), as well as a Lead Grant Writer for the Breathing Games Commons (BG), an international non-profit initiative. BG builds open source tools and interactive digital games that foster healthy respiratory behaviours and treatments for diseases such as asthma and cystic fibrosis. Our major project included a series of a smart phone games that help children with asthma better manage and live with their illness.

BG’s goal is to make health technologies more available in homes, communities, and developing countries by making them locally and affordably reproducible, unlike solutions that are created in closed structures and protected by copyright. In addition, as BG’s tools collect data within the game, they gather vital information for health policy and research.

As a Lead Grant Writer, I helped to secure numerous sources of research funding, including the Canadian Institutes of Health Research’s (CIHR) Patient-Oriented Research Collaboration Grant (22,530 CAD).


OUTPUT

Video game (mobile and computer): Lung Launcher, Breathing Games Commons. Funded by a CIHR Patient-Oriented Research Collaboration Grant. 2019.
Role: Lead narrative designer; UX designer

Video game (mobile and computer): PeakLeap, Breathing Games Commons. Funded by a CIHR Patient-Oriented Research Collaboration Grant. 2019.
Role: Lead narrative designer; UX designer

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